public void reuse(Vector3 position, Quaternion rotation)
        {
            gameObject.SetActive(true);
            transform.position = position;
            transform.rotation = rotation;

            if (hasPoolObjectComponent)
            {
                //poolObjectScript.isSpawned = true;

                poolObjectScript.onObjectReuse();                  // para volver atributos a default en caso de haber sido modificados.
            }
        }