Esempio n. 1
0
    void Update()
    {
        plyrObj plyr = saveManager.plyr;

        transform.GetChild(0).GetComponent <Text>().text = "sup, " + plyr.ID;
        transform.GetChild(1).GetComponent <Text>().text = "xp: " + plyr.xp.ToString();
        transform.GetChild(2).GetComponent <Text>().text = "$:" + plyr.money.ToString();
        transform.GetChild(3).GetComponent <Text>().text = "hp: " + plyr.hlth.ToString();
        transform.GetChild(4).GetComponent <Text>().text = "ammo: " + plyr.ammo.ToString();
    }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        GameObject go = GameObject.FindGameObjectWithTag("Player");

        if (go.GetComponent <plyrObj>().ID == saveManager.plyr.ID)
        {
            plyr = go.GetComponent <plyrObj>();
            Debug.Log("Enter, " + plyr.ID + System.Environment.NewLine + "xp: " + plyr.xp);
        }
    }
Esempio n. 3
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 public plyrData(plyrObj plyr)
 {
     ID      = plyr.ID;
     xp      = plyr.xp;
     hlth    = plyr.hlth;
     moveSpd = plyr.moveSpd;
     jumpStr = plyr.jumpStr;
     ammo    = plyr.ammo;
     money   = plyr.money;
     shield  = plyr.shield;
 }
Esempio n. 4
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    private void Start()
    {
        GameObject go = GameObject.FindGameObjectWithTag("Player");

        if (go.GetComponent <plyrObj>().ID == saveManager.plyr.ID)
        {
            plyr      = go.GetComponent <plyrObj>();
            plyr.stmn = 100;
        }

        StartCoroutine(SpawnPlayer());
    }
Esempio n. 5
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    private void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;
        Cursor.visible   = false;

        GameObject go = GameObject.FindGameObjectWithTag("Player");

        if (go.GetComponent <plyrObj>().ID == saveManager.plyr.ID)
        {
            plyr = go.GetComponent <plyrObj>();
            Debug.Log("Enter, " + plyr.ID + System.Environment.NewLine + "xp: " + plyr.xp);
        }


        inGameCanvas.inGame = true;
    }
Esempio n. 6
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    private void Start()
    {
        if (playerObj == null)
        {
            playerObj = Instantiate(plyrprefab);
            plyr      = playerObj.GetComponent <plyrObj>();
            data      = new plyrData(plyr);
            Debug.Log("player created");
        }


        if (saveSystem.FileCheck() == false && SceneManager.GetActiveScene().name != "EnterName")
        {
            NewData();
        }
        else
        {
            SceneManager.LoadScene("menu");
            Load();
        }
    }
Esempio n. 7
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    private void OnTriggerEnter(Collider other)
    {
        player = GetComponentInParent <plyrObj>();

        player.jumpOk = true;
    }
Esempio n. 8
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 private void Update()
 {
     player = GetComponentInParent <plyrObj>();
 }