private void Start() { if (PlayerPrefs.GetInt("HighScore") != 0) { HighScore = PlayerPrefs.GetInt("HighScore"); } Isrunning = false; playercontoller = player.GetComponent <playercontoller>(); }
// Start is called before the first frame update void Start() { player = FindObjectOfType <playercontoller>(); LastPos = player.transform.position; }