private string startButton; // start or pause button // Use this for initialization void Start() { //grab reference to state script playerStateScript = GetComponent <player_state> (); // check the os to ensure that the proper control scheme is used RuntimePlatform os = Application.platform; print(os.ToString()); if (os == RuntimePlatform.WindowsEditor || os == RuntimePlatform.WindowsPlayer) { isPC = true; print("it's windows!!"); } else if (os == RuntimePlatform.OSXEditor || os == RuntimePlatform.OSXPlayer) { isPC = false; print("it's Mac!!"); } else { isPC = true; print("it's Other!!"); } //SetPlayerID (playerID); SetPlayerID(playerStateScript.GetPlayerID()); }
// Use this for initialization void Start() { //grab reference to state script playerStateScript = GetComponent<player_state> (); // check the os to ensure that the proper control scheme is used RuntimePlatform os = Application.platform; print(os.ToString()); if (os == RuntimePlatform.WindowsEditor || os == RuntimePlatform.WindowsPlayer) { isPC = true; print("it's windows!!"); } else if (os == RuntimePlatform.OSXEditor || os == RuntimePlatform.OSXPlayer) { isPC = false; print("it's Mac!!"); } else { isPC = true; print("it's Other!!"); } //SetPlayerID (playerID); SetPlayerID (playerStateScript.GetPlayerID ()); }