private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "LoseBox") { //Check if player has lost if (Player_script_ref.MinusLife() == 0) { Lose_Panel.SetActive(true); if (score > best_score) { best_score = score; PlayerPrefs.SetInt("BestScore", score); } Lose_Panel.GetComponentInChildren <Text>().text = "Best Score: " + best_score; } else { BallRespawn(); } } }