// Use this for initialization
 void Start()
 {
     health        = maxHealth;
     player        = GameObject.FindGameObjectWithTag("player").transform;
     player_script = player.GetComponent <player_Manager>();
     gridUpdater   = GameObject.Find("PathFinding").GetComponent <Grid>();
 }
 private void Start()
 {
     enemyRB = GetComponent <Rigidbody2D>();
     StartCoroutine(PatrolSwitcher());
     PatrolSwitcherRunning = true;
     player      = GameObject.FindGameObjectWithTag("player").transform;
     shootPoint1 = GameObject.Find("shootPoint1");
     shootPoint1.SetActive(false);
     StartCoroutine(ShootSelector());
     health      = maxHealth;
     HeroManager = player.gameObject.GetComponent <player_Manager>();
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     playerManager = GameObject.FindGameObjectWithTag("player").GetComponent <player_Manager>();
     anim          = gameObject.GetComponentInChildren <Animator>();
 }
 // Use this for initialization
 void Start()
 {
     anim          = GetComponentInParent <Animator>();
     playerManager = gameObject.GetComponentInParent <player_Manager>();
 }
 // Use this for initialization
 void Start()
 {
     currentSpawn  = GameObject.FindGameObjectWithTag("startSpawn").transform;
     toSpawn       = GameObject.FindGameObjectWithTag("player").transform;
     playerManager = GameObject.FindGameObjectWithTag("player").GetComponent <player_Manager>();
 }
 // Use this for initialization
 void Start()
 {
     player_script = gameObject.GetComponent <player_Manager>();
 }
Esempio n. 7
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 // Use this for initialization
 void Start()
 {
     playerManager = GameObject.FindGameObjectWithTag("player").GetComponent <player_Manager>();
 }