// Use this for initialization public override void gameStateStart() { availableTransitions = new GameManager.gameState[1]; //----- availableTransitions[0] = GameManager.gameState.inbetweenRounds; GameManager.instance.firstRound = false; //----- base.gameStateStart(); GameManager.instance.SpawnPlayers(); Ps = gameObject.GetComponent <playerStats>(); Ps.Init(GameManager.instance.playersHolder); // countdown round related finalCD = gameObject.GetComponent <ItsTheFinalCountdown>(); finalCD.StartRoundCooldown(); }