// Use this for initialization public void Start() { this.Player = (GameObject)GameObject.Instantiate( this.Player, new Vector3( 4.5f, 0, 4.5f ), Quaternion.identity ); PlayerScript = this.Player.GetComponent<playerScript>(); PlayerScript.player = true; playerScript.dead = false; }
// Start is called before the first frame update void Start() { god = GameObject.Find("GOD").GetComponent <godScript>(); pS = GameObject.Find("Player").GetComponent <playerScript>(); anim = GetComponent <Animator>(); postProcessObject.profile.TryGetSettings(out vig); }
//===========================//==========================//======================//===================// void Start() { pickupPoint = gameObject.GetComponent <BoxCollider2D>(); topPosition = highPoint + (Vector2)transform.position; botttomPosition = lowPoint + (Vector2)transform.position; transform.position = botttomPosition; moveTimer = 0f; ascending = true; playerOnboard = false; player = GameObject.Find("Player").gameObject; holder = gameObject.transform.parent.gameObject.transform.Find("ElevatorHolder").gameObject; elevatorPlatform = gameObject.transform.Find("ElevatorSolid").gameObject; holder.transform.position = Vector3.zero; holder.transform.localScale = new Vector3(1f, 1f, 1f); holder.transform.rotation = Quaternion.Euler(0f, 0f, 0f); playerScript = player.GetComponent <playerScript>(); if (playerScript.spaceForJump) { spaceForJump = true; } slamDirection = topPosition - botttomPosition; // get the direction of the slam movement and normalize it slamDirection = slamDirection.normalized; // note that the player can only have a vertical force applied pickupInitialOffset = pickupPoint.offset.y; pickupInitialHeight = pickupPoint.size.y; horizontal = (Mathf.Abs(slamDirection.x) > Mathf.Abs(slamDirection.y))? true : false; }
// Use this for initialization private void Start() { player = GameObject.Find("player"); playerScript = player.GetComponent <playerScript>(); healthSlider = this.gameObject.GetComponentInChildren <Slider>(); playerHealth = GameObject.Find("playerHealth").GetComponent <Text>(); }
void Start() { player = (playerScript)FindObjectOfType(typeof(playerScript)); orderCount++; order = orderCount; gameObject.tag = "door"; }
// Use this for initialization void Start() { player = GameObject.FindWithTag("Player").GetComponent <playerScript>(); self = player.playerSkills.Find(x => x.skillName.Contains("Nuke")); power = self.power; size = self.size; }
public void glowPlayer(playerScript p) { //int index = players.FindIndex(x=>x.Equals(p.gameObject)); int index = players.IndexOf(p.gameObject); playerAvatars[index].GetComponent <raiseAndLowerScript>().beginRise(); }
void Update() { if (player == null) { player = (playerScript)FindObjectOfType(typeof(playerScript)); } if (clickedOnSomething) { onMouseMiss(); } if (!wall) { if (player.canWalk == true && clickedOnSomething) { if (pDist.isCloseEnough(player.transform.position)) { startDialogue(); } } } else if (wall && clickedOnSomething) { player.stopMove(); clickedOnSomething = false; } }
public playerScript getPlayer(int id) { playerScript returnVal = null; Debug.Assert(_idToPlayer.TryGetValue(id, out returnVal)); return(returnVal); }
// Use this for initialization void Start () { _player = this; position = new UOFacetManager.Position(1400, 1500); float realx = (-position.y * 0.5f + position.x * 0.5f) / 1.6525f; float realy = (-position.y * 0.5f - position.x * 0.5f) / 1.6525f; this.transform.Translate(new Vector3(realx, realy)); }
// Start is called before the first frame update public void ChangeScene(int i) { switch (i) { case 0: if (GameObject.FindGameObjectWithTag("Player").GetComponent <playerScript>()) { playerScript test = GameObject.FindGameObjectWithTag("Player").GetComponent <playerScript>(); if (test.health > 0) { player.clip = clips[1]; StartCoroutine(playAudio(i)); save = true; } else { } } break; case 1: StartCoroutine(transition(i)); break; case 2: player.clip = clips[0]; StartCoroutine(playAudio(i)); break; } }
internal void setGameEnd() { playerScript winner = null; List <playerScript> lst = new List <playerScript>(); for (int i = 0; i < lstPlayer.Length; i++) { if (lstPlayer[i] != null) { lst.Add(lstPlayer[i]); } } lst.Sort(); for (int i = 0; i < lst.Count; i++) { lst[i].scoreGlob += lst.Count - i - 1; } winner = lst[0]; if (winner != null) { txtFinalText.text = String.Format(Lng.Win, winner.playerName, winner.score); } else { txtFinalText.text = Lng.Lose; } setGameState(enGameState.End); }
void LateUpdate() { // Can't put this in start because start is run before player instantiated if (player == null) { player = (playerScript)FindObjectOfType(typeof(playerScript)); } Vector3 playerPos = new Vector3 (0, 0, -10); if (player != null) playerPos = player.transform.position; Vector3 nudgeVal = transform.position; // negative if (playerPos.x < 0 && Mathf.Abs(playerPos.x) > quarterX * bounds) { //nudgeVal.x += -0.05f; nudgeVal.x = Mathf.Clamp(nudgeVal.x - 0.1f, -quarterX, quarterX); transform.position = nudgeVal; } else if (playerPos.x > 0 && Mathf.Abs (playerPos.x) > quarterX * bounds) { //nudgeVal.x += 0.05f; nudgeVal.x = Mathf.Clamp (nudgeVal.x + 0.1f, -quarterX, quarterX); transform.position = nudgeVal; } // Prevents camera from going through map bounds Vector3 v3 = transform.position; v3.x = Mathf.Clamp (v3.x, minX, maxX); v3.y = Mathf.Clamp (v3.y, minY, maxY); transform.position = v3; SoundManager.Instance.MoveSpeaker(Camera.main); }
// Use this for initialization void Start() { skills = new GameObject[5]; spawnTimes = new double[enemies.Length]; for (int x = 0; x < enemies.Length; x++) { spawnTimes[x] = enemies[x].GetComponent <enemyBase>().spawnTimer; } //spawnTimes[0] = enemies[0].GetComponent<enemyBase>().spawnTimer; globalData.theLevelMaster = gameObject.GetComponent <levelMaster>(); player = GameObject.FindWithTag("Player").GetComponent <playerScript>(); globalData.theSerializer.LoadLevelData(); globalData.leftEdge = GameObject.FindWithTag("leftEdge").transform.position.x + (GameObject.FindWithTag("leftEdge").transform.localScale.x / 2) + .5f; globalData.rightEdge = GameObject.FindWithTag("rightEdge").transform.position.x - (GameObject.FindWithTag("rightEdge").transform.localScale.x / 2) - .5f; globalData.topEdge = GameObject.FindWithTag("top").transform.position.z - (GameObject.FindWithTag("top").transform.localScale.z / 2) - 22.5f; globalData.bottomEdge = GameObject.FindWithTag("bottom").transform.position.z + (GameObject.FindWithTag("bottom").transform.localScale.z / 2) + 12.5f; UpdateUI(); //createSkills(); Debug.Log(globalData.topEdge); Debug.Log(globalData.bottomEdge); Debug.Log(globalData.leftEdge); Debug.Log(globalData.rightEdge); }
//public Vector2 textAdjusts = new Vector2(157, 30); // Use this for initialization void Start(){ if (font != null) font = Resources.Load ("Fonts/KoushikiSans") as Font; if (ClickRevealer == null) ClickRevealer = Resources.Load ("Textures/IndicatorRing") as Texture2D; if (scale.x == 0f) { scale.x = transform.localScale.x; scale.y = transform.localScale.y; } if (player == null) player = FindObjectOfType (typeof(playerScript)) as playerScript; doorscript = GetComponent<DoorScript>(); //iconMod.x *= transform.localScale.x; //iconMod.x *= transform.localScale.y; guiStyleFore = new GUIStyle(); guiStyleFore.normal.textColor = Color.white; guiStyleFore.alignment = TextAnchor.UpperCenter ; guiStyleFore.wordWrap = true; guiStyleFore.fontSize = sizeOfFont; guiStyleFore.font = font; guiStyleBack = new GUIStyle(); guiStyleBack.normal.textColor = Color.black; guiStyleBack.alignment = TextAnchor.UpperCenter ; guiStyleBack.wordWrap = true; guiStyleBack.font = font; guiStyleBack.fontSize = sizeOfFont; }
public void SeekTarget() // call this when instantiating a new player, so that the camera correctly locks to them { target = GameObject.Find("Player").GetComponent <Transform>(); playerScript = target.gameObject.GetComponent <playerScript>(); playerSound = target.gameObject.GetComponent <playerSound>(); transform.position = new Vector3(target.position.x, target.position.y, transform.position.z); }
void Update() { if (player == null) { player = (playerScript)FindObjectOfType(typeof(playerScript)); } }
private void Start() { count = 0; enemygoal = 0; sc = GameObject.FindGameObjectWithTag("SC").GetComponent <SceneController>(); test = GameObject.FindGameObjectWithTag("Player").GetComponent <playerScript>(); }
// Use this for initialization void Start() { player = (playerScript)FindObjectOfType(typeof(playerScript)); sceneInit(); if (loadNewXML || !Dialoguer.isInitialized()) { Dialoguer.Initialize(dialoguer); GameManager.offset = 0; if (GameManager.offset == 0) { GameManager.offset = setOffset; } setOffset = 0; } GameManager.dialogueJustFinished = false; if (autoPlay) { playDialogue(); } }
public void sceneInit() { if (FindObjectOfType(typeof(AstarPath)) != null) { AstarPath.active.Scan(); } backEffect = (GameObject)Instantiate(Resources.Load("effect")); if (GameManager.Instance.playerInScene) { string temp = (string)GameManager.Instance.GetMainCharacter(); var Player = (GameObject)Instantiate(Resources.Load((temp))); Vector2 tempVec = transform.position; tempVec.x = GameManager.Instance.GetNextX(); tempVec.y = GameManager.Instance.GetNextY(); Player.transform.position = tempVec; player = Player.GetComponent <playerScript>(); player.canScale = true; player.GetComponent <playerScript> ().scaleInfo = new float[4] { minScale, maxScale, minY, maxY }; player.GetComponent <playerScript> ().baseSpeed = baseSpeed; } GameManager.Instance.updateMouseIcon("Walk_Icon"); }
// Start is called before the first frame update void Start() { source = GetComponent <AudioSource>(); anim = GetComponent <Animator>(); moveDir = new Vector2(spawnPoint.position.x, spawnPoint.position.y); spawned = false; PlayerScript = gameObject.GetComponent <playerScript>(); }
void Start() { isUsed = false; cursorInsideSlot = false; player = GameObject.Find("Player"); playerScript = player.GetComponent <playerScript>(); Debug.Log(inventory); }
// Use this for initialization void Start() { playerGameObject = GameObject.FindWithTag("Player"); if (playerGameObject != null) { player = playerGameObject.GetComponent <playerScript> (); } }
// Use this for initialization void Start() { player = GameObject.FindWithTag("Player").GetComponent <playerScript>(); self = player.playerSkills.Find(x => x.skillName.Contains("SlowField")); size = self.size; duration = self.duration; power = self.power; }
void Start() { //Here, I'm finding the player object and grabbing the playerScript. player = GameObject.Find("Player"); ps = player.GetComponent <playerScript> (); path = Application.streamingAssetsPath + Path.DirectorySeparatorChar + "File.txt"; }
void Start() { boxCollider = gameObject.GetComponent <BoxCollider2D>(); boxCollider.enabled = false; playerScript = GameObject.Find("Player").gameObject.GetComponent <playerScript>(); checkpointData = GameObject.Find("Player").gameObject.GetComponent <checkpointData>(); gameManager = GameObject.Find("GameManager").GetComponent <gameManager>(); }
void Start(){ player = (playerScript) FindObjectOfType(typeof(playerScript)); orderCount++; order = orderCount; gameObject.tag = "door"; }
void OnMouseEnter (){ if (player == null) player = FindObjectOfType (typeof(playerScript)) as playerScript; else if (!player.talking) currText = toolText; }
void Start() { player = FindObjectOfType <playerScript> (); if (isPull) { meteorForce = -meteorForce; playerForce = -playerForce; } }
void OnTriggerEnter2D(Collider2D collider) { playerScript playerObj = collider.gameObject.GetComponent <playerScript> (); if (playerObj != null) { playerObj.canScale = false; } }
public void sendAllTargets(int requester) { playerScript requestingPlayer = getPlayer(requester); requestingPlayer.PhoneRef.SendCmd("targetDelivery", new listMessageTP(new List <int>(_idToPlayer .Where(x => { return(x.Value.IsAlive); }) .Select(x => { return(x.Key); })), this)); }
// Use this for initialization void Start() { _player = this; position = new UOFacetManager.Position(1400, 1500); float realx = (-position.y * 0.5f + position.x * 0.5f) / 1.6525f; float realy = (-position.y * 0.5f - position.x * 0.5f) / 1.6525f; this.transform.Translate(new Vector3(realx, realy)); }
private void Awake() { canFireArrow = false; canPlace = false; pScript = GetComponent <playerScript>(); gcScript = GameObject.Find("GameController").GetComponent <gameControllerScriptNew>(); // aimArrow = GameObject.Find("playerPuck/puckSprite/aimArrow"); // aimArrowNode = GameObject.Find("playerPuck/puckSprite/aimArrow/spawnNode"); }
protected void Init(){ player = (playerScript) FindObjectOfType(typeof(playerScript)); //profileImage = gameObject.GetComponent<SpriteRenderer> ().sprite; pDist = gameObject.GetComponent<distanceCheck>(); if (maxDist < GameManager.Instance.maxDist) maxDist = GameManager.Instance.maxDist; }
// Use this for initialization void Start() { jugadorObject = GameObject.FindWithTag("Player"); eljugador = jugadorObject.GetComponent <playerScript>(); wasPressed = false; haPasado = false; hasScored = false; }
// Use this for initialization void Start() { if (!SystemInfo.supportsImageEffects) { enabled = false; return; } playerscript = GameObject.FindGameObjectWithTag("Player").GetComponent <playerScript>(); }
void Awake() { instance = this.gameObject.GetComponent<playerScript>(); state = State.IDLE; _upToDate = true; target = null; _agent = GetComponent<NavMeshAgent>(); _animator = GetComponent<Animator>(); stats = GetComponent<statScript>(); }
public void GivePlayerSkills() { player = GameObject.Find("Player").GetComponent <playerScript>(); foreach (skill s in chosenSkills) { player.playerSkills.Add(s); Debug.Log(s.skillName); } }
void Awake() { // Variables to hold the scripts on other game objects so that we can manipulate them from this script mouse = pc.GetComponent <MouseLook> (); movement = pc.GetComponent <CharacterMotor> (); cam = Camera.main.GetComponent <MouseLook> (); talk = pc.GetComponent <playerScript> (); menu = holder.GetComponent <menuScript> (); inventory = holder.GetComponent <cameraScript> (); message = text.GetComponent <uiSystem> (); }
// Use this for initialization void Start () { if (maxDist < GameManager.Instance.maxDist) maxDist = GameManager.Instance.maxDist; player = (playerScript) FindObjectOfType(typeof(playerScript)); pDist = gameObject.GetComponent<distanceCheck>(); if (journal.inventory.Contain (iHoldThis)) { Debug.Log ("inside"); DestroyObject (gameObject); } }
void Awake() { player = PC.GetComponent <playerScript> (); inv = holder.GetComponent <cameraScript> (); m = holder.GetComponent <menuScript> (); //badge = maria.GetComponent <mariaBehavior> (); if (Application.loadedLevel == 1) { key = npc.GetComponent <securityBehavior> (); badge = picture.GetComponent <pictureScript> (); } }
void Update(){ if (clickedOnSomething) onMouseMiss (); if (player == null) player = (playerScript) FindObjectOfType(typeof(playerScript)); if (player.canWalk == true && clickedOnSomething) if (pDist.isCloseEnough(player.transform.position)) revealItem(); }
//private pictureScript pic; void Awake() { // Variables to hold the scripts on other game objects so that we can manipulate them from this script mouse = pc.GetComponent <MouseLook> (); //movement = pc.GetComponent <CharacterMotor> (); cam = Camera.main.GetComponent <MouseLook> (); inventory = this.GetComponent <cameraScript> (); message = text.GetComponent <uiSystem> (); cursor = gui.GetComponent <guiSystem> (); //pic = picture.GetComponent <pictureScript> (); if (Application.loadedLevel == 3) { talk = SH.GetComponent <playerScript> (); } else { talk = pc.GetComponent <playerScript> (); } }
// Use this for initialization void Start () { player = (playerScript) FindObjectOfType(typeof(playerScript)); sceneInit (); if (loadNewXML || !Dialoguer.isInitialized ()) { Dialoguer.Initialize (dialoguer); GameManager.offset = 0; if (GameManager.offset == 0) GameManager.offset = setOffset; setOffset = 0; } GameManager.dialogueJustFinished = false; if (autoPlay) playDialogue(); }
void Start () { _isActive = false; _player = playerScript.instance; }
void Start(){ player = (playerScript) FindObjectOfType(typeof(playerScript)); orderCount++; order = orderCount; }
void Start() { aud = GetComponent<AudioSource>(); thisPScr = GetComponent<playerScript>(); }
// Use this for initialization void Start () { player = (playerScript)FindObjectOfType(typeof(playerScript)); }
void Awake() { // Variables to hold the scripts on other game objects so that we can manipulate them from this script cam = holder.GetComponent <cameraScript> (); //chosen = holder.GetComponent <timeChanger> (); menu = holder.GetComponent <menuScript> (); message = text.GetComponent <uiSystem> (); mouse = pc.GetComponent <MouseLook> (); look = Camera.main.GetComponent <MouseLook> (); movement = pc.GetComponent <CharacterMotor> (); info = this.GetComponent <displayInfo> (); talk = pc.GetComponent <playerScript> (); pic = picture.GetComponent <pictureScript> (); cursor = gui.GetComponent <guiSystem> (); }
public void Start(){ player = (playerScript) FindObjectOfType(typeof(playerScript)); offset = GameManager.offset; pDist = gameObject.GetComponent<distanceCheck>(); }
void Update() { if (null == player) { playerScript[] players = (playerScript[]) FindObjectsOfType (typeof(playerScript)); for (int i = 0; i < PhotonNetwork.playerList.Length; i++) { if (players [i].gameObject.GetPhotonView ().isMine) { player = players [i]; } } } else { if (Input.GetMouseButtonDown (0)) { TileClicked (); } CheckProximity (); } }
void Update(){ if (player == null) player = (playerScript) FindObjectOfType(typeof(playerScript)); if (clickedOnSomething) onMouseMiss (); if (!wall) { if (player.canWalk == true && clickedOnSomething) if (pDist.isCloseEnough (player.transform.position)) startDialogue (); } else if (wall && clickedOnSomething){ player.stopMove(); clickedOnSomething = false; } }
// Use this for initialization void Start() { player = transform.GetComponentInParent<playerScript>(); cardSprite = (GameObject) Instantiate(Resources.Load("Prefabs/CardSprite")); cardSprite.transform.SetParent(transform, false); cardSprite.transform.localPosition = new Vector2(0,0); LoadSprite(); cardSprite.GetComponent<Button>().onClick.AddListener(() => {cardOnClick();}); topCost = new List<Cost>(); bottomCost = new List<Cost>(); switch (cardType) { case Toolbox.CardType.Action: bottomCost.Add (new Cost(1, ColourToEnergy())); break; case Toolbox.CardType.DMD: topCost.Add (new Cost(1, ColourToEnergy())); bottomCost.Add (new Cost(1, ColourToEnergy())); bottomCost.Add (new Cost(1, Toolbox.EnergyColour.Dark)); break; case Toolbox.CardType.Artifact: bottomCost.Add (new Cost(0, Toolbox.EnergyColour.Dark, true)); break; default: break; } }
void Awake() { // Variables to hold the scripts on other game objects so that we can manipulate them from this script cam = holder.GetComponent <cameraScript> (); //chosen = holder.GetComponent <timeChanger> (); menu = holder.GetComponent <menuScript> (); message = text.GetComponent <uiSystem> (); mouse = this.GetComponent <MouseLook> (); look = Camera.main.GetComponent <MouseLook> (); movement = this.GetComponent <CharacterMotor> (); talk = this.GetComponent <playerScript> (); core = Core.GetComponent <displayInfo> (); daphne = Daphne.GetComponent <displayInfo> (); ic = Core.GetComponent <icScript> (); scepter = scepterBroken.GetComponent <displayInfo> (); okScepter = Scepter.GetComponent <displayInfo> (); cursor = gui.GetComponent <guiSystem> (); }
void Update(){ if (player == null) player = (playerScript) FindObjectOfType(typeof(playerScript)); }
IEnumerator wait(){ SoundManager.Instance.Play2DMusic (playMe); if (dialogue.Length != 0) { if (!GameManager.dialogueJustFinished) { player = (playerScript)FindObjectOfType (typeof(playerScript)); if (player != null) { player.stopMove (); player.talking = true; //Debug.LogWarning("TALKING"); } } if (GameManager.dialogueJustFinished && curDia < dialogue.Length - 1) { GameManager.dialogueJustFinished = false; curDia ++; Dialoguer.StartDialogue ((int)dialogue [curDia]); } else if ((int)dialogue [curDia] >= 0 && GameManager.dialogueJustFinished && curDia == dialogue.Length - 1) { if (waitThisLong != -1) { if (player != null) player.canWalk = false; yield return new WaitForSeconds (waitThisLong); done = true; GameManager.Instance.playerInScene = isTherePlayer; if (isTherePlayer) { //Debug.Log ("Setting nexts to " + spawnHereAfter.x + " and " + spawnHereAfter.y); GameManager.Instance.SetMainCharacter (whatCharacter); GameManager.Instance.SetNextX (spawnHereAfter.x); GameManager.Instance.SetNextY (spawnHereAfter.y); } GameManager.dialogueJustFinished = false; SoundManager.Instance.CantWalk (); Application.LoadLevel (nextLevel); } } else if (dialogue [curDia].Equals (Convo.ch0none)) { if (waitThisLong != -1) { yield return new WaitForSeconds (waitThisLong); GameManager.Instance.playerInScene = isTherePlayer; done = true; if (isTherePlayer) { if (!GameManager.Instance.playerInScene) { GameManager.Instance.playerInScene = true; } Debug.Log ("Setting nexts to " + spawnHereAfter.x + " and " + spawnHereAfter.y); GameManager.Instance.SetMainCharacter (whatCharacter); GameManager.Instance.SetNextX (spawnHereAfter.x); GameManager.Instance.SetNextY (spawnHereAfter.y); } GameManager.dialogueJustFinished = false; SoundManager.Instance.CantWalk (); Application.LoadLevel (nextLevel); } } } else if (waitThisLong != -1) { yield return new WaitForSeconds (waitThisLong); done = true; GameManager.Instance.playerInScene = isTherePlayer; if (isTherePlayer) { //Debug.Log ("Setting nexts to " + spawnHereAfter.x + " and " + spawnHereAfter.y); GameManager.Instance.SetMainCharacter (whatCharacter); GameManager.Instance.SetNextX (spawnHereAfter.x); GameManager.Instance.SetNextY (spawnHereAfter.y); } GameManager.dialogueJustFinished = false; SoundManager.Instance.CantWalk (); Application.LoadLevel (nextLevel); } }
bool OutOfBounds(playerScript player) { if (player.transform.position.magnitude > 250f) { return true; } if (player.transform.position.y < -5f) { return true; } return false; }
// assign the playerscript public void SetPlayer( playerScript player ) { this.PlayerScript = player; }
public void sceneInit(){ if (FindObjectOfType(typeof(AstarPath)) != null) AstarPath.active.Scan (); backEffect = (GameObject)Instantiate(Resources.Load("effect")); if (GameManager.Instance.playerInScene) { string temp = (string)GameManager.Instance.GetMainCharacter (); var Player = (GameObject)Instantiate (Resources.Load ((temp))); Vector2 tempVec = transform.position; tempVec.x = GameManager.Instance.GetNextX (); tempVec.y = GameManager.Instance.GetNextY (); Player.transform.position = tempVec; player = Player.GetComponent<playerScript>(); player.canScale = true; player.GetComponent<playerScript> ().scaleInfo = new float[4]{minScale, maxScale, minY, maxY}; player.GetComponent<playerScript> ().baseSpeed = baseSpeed; } GameManager.Instance.updateMouseIcon ("Walk_Icon"); }