Esempio n. 1
0
 public void AddPointTo(playerNumber player)
 {
     myAudioSource.PlayOneShot(pointSound);
     GameManager.Instance.Score[player]++;
     GameManager.Instance.UpdateUI();
     Engage(player.GetOpponent());
 }
Esempio n. 2
0
 public PlayerMove GetPlayer(playerNumber player)
 {
     if (player == playerNumber.Player1)
     {
         return(players[0]);
     }
     else
     {
         return(players[1]);
     }
 }
Esempio n. 3
0
 public void Engage(playerNumber player)
 {
     if (player == playerNumber.Player2)
     {
         StartCoroutine(ball.Setup(engagePosition));
     }
     else
     {
         StartCoroutine(ball.Setup(engagePosition * (Vector2.left + Vector2.up)));
     }
 }
Esempio n. 4
0
    private void OnCollisionEnter2D(Collision2D other)
    {
        GameObject collisionObject = other.gameObject;

        if (myTrailRenderer.enabled)
        {
            myTrailRenderer.enabled = false;
        }
        switch (collisionObject.tag)
        {
        case "Border":
        {
            GameManager.Instance.MyMatchManager.AddPointTo(lastPlayerHitting.GetOpponent());
            lastPlayerHitting = lastPlayerHitting.GetOpponent();
            break;
        }

        case "Ground":
        {
            if ((lastPlayerHitting == playerNumber.Player1 && transform.position.x > 0) ||
                (lastPlayerHitting == playerNumber.Player2 && transform.position.x < 0))
            {
                GameManager.Instance.MyMatchManager.AddPointTo(lastPlayerHitting);
            }
            else
            {
                GameManager.Instance.MyMatchManager.AddPointTo(lastPlayerHitting.GetOpponent());
                lastPlayerHitting = lastPlayerHitting.GetOpponent();
            }

            break;
        }

        case "Net":
        {
            GameManager.Instance.MyMatchManager.AddPointTo(lastPlayerHitting.GetOpponent());
            lastPlayerHitting = lastPlayerHitting.GetOpponent();
            break;
        }

        case "Player":
        {
            //TODO rewrite those 3 lines (yes the sound of hittingplayer is way too strong)
            myAudioSource.volume /= 5;
            myAudioSource.PlayOneShot(hitPlayerSound);
            myAudioSource.volume *= 5;
            PlayerMove player = collisionObject.GetComponent <PlayerMove>();
            GameManager.Instance.MyMatchManager.AddPointTo(player.PlayerNumber.GetOpponent());
            lastPlayerHitting = player.PlayerNumber.GetOpponent();
            break;
        }
        }
    }
Esempio n. 5
0
    public static playerNumber GetOpponent(this playerNumber player)
    {
        switch (player)
        {
        case playerNumber.Player1:
            return(playerNumber.Player2);

        case playerNumber.Player2:
            return(playerNumber.Player1);

        default:
            return(playerNumber.Player1);
        }
    }
Esempio n. 6
0
    private void UpdateScore(playerNumber player)
    {
        switch (player)
        {
        case playerNumber.Player1:
        {
            ReplaceScore(scorePlayer1, player);
            break;
        }

        case playerNumber.Player2:
        {
            ReplaceScore(scorePlayer2, player);
            break;
        }
        }
    }
Esempio n. 7
0
    private void UpdateGauge(playerNumber player)
    {
        Racket racket  = GameManager.Instance.GetPlayer(player).MyRacket;
        float  percent = racket.SmashCurrentCharge / racket.SmashMaxCharge;

        switch (player)
        {
        case playerNumber.Player1:
        {
            FillGauge(gaugeSmashPlayer1, percent);
            break;
        }

        case playerNumber.Player2:
        {
            FillGauge(gaugeSmashPlayer2, percent);
            break;
        }
        }
    }
Esempio n. 8
0
 private void ReplaceScore(TextMeshProUGUI textToReplace, playerNumber player)
 {
     textToReplace.text = textToReplace.text.Remove(textToReplace.text.IndexOf(":") + 2);
     textToReplace.text =
         textToReplace.text.Insert(textToReplace.text.Length, GameManager.Instance.Score[player].ToString());
 }