void Awake() { nextDamageRatio = 0.0f; damageSpeed = 0.1f; officer = GameObject.FindGameObjectWithTag("Player"); healthController = officer.GetComponent <playerHealthController> (); }
// Use this for initialization void Start() { nextDamageRatio = 0f; officer = GameObject.FindGameObjectWithTag("Player"); healthController = officer.GetComponent <playerHealthController>(); }
void Update() { explosionAS.PlayOneShot(explosionSound); transform.localScale = new Vector3(Mathf.PingPong(Time.time * 10, 6), 1f, 1f); officer = GameObject.FindGameObjectWithTag("Player"); healthController = officer.GetComponent <playerHealthController> (); timer += Time.deltaTime; if (timer > 1) { Destroy(gameObject); } }
void Awake() { officerRB = GetComponent <Rigidbody> (); officerAnimation = GetComponent <Animator> (); characterAudio = GetComponent <CharacterAudioController> (); health = GetComponent <playerHealthController> (); facingRight = true; isGrounded = false; groundCheckRadius = 0.2f; jumpCount = 0; // initalize the jump round to 0 teleportDoubleJump = true; teleportTrigger = false; }