//AudioSource dragStart; //AudioSource dragEnd; void Start() { playerdata = GameObject.Find("Player").GetComponent <playerDatas> (); //dragStart = GameObject.Find ("InvObjectDragStart").GetComponent<AudioSource> (); //dragEnd = GameObject.Find ("InvObjectDragEnd").GetComponent<AudioSource> (); inv = GameObject.Find("Inventory").GetComponent <Inventory> (); tooltip = inv.GetComponent <Tooltip> (); }
void Start() { playerdata = GameObject.Find("Player").GetComponent <playerDatas> (); myweapon = GameObject.Find("weapon").GetComponent <myWeapon> (); // InvokeRepeating ("updateTexts", 1f, 0.2f); }
void Start() { playerdata = GameObject.Find("Player").GetComponent <playerDatas> (); myweapon = GameObject.Find("weapon").GetComponent <myWeapon> (); }