Esempio n. 1
0
File: hit.cs Progetto: aekly268/Sumo
    private void OnCollisionEnter2D(Collision2D collision)
    {
        Vector2 _vec2 = Vector2.zero;

        body.velocity = _vec2;
        _vec2         = transform.position - collision.transform.position;
        hitStrength   = hitStrength * collision.gameObject.GetComponent <playerData>().playerSize;

        if (data.GetComponent <playerData>().GetPlayerPos() == Vector2.zero)
        {
            body.AddForce(_vec2 * hitStrength, ForceMode2D.Impulse);
            float f = Mathf.Acos(Vector2.Dot(shootVel.normalized, _vec2.normalized)) * Mathf.Rad2Deg;
            transform.Rotate(0, 0, f);
            shootVel = body.velocity;
            transform.DOPunchScale(new Vector3(Vector2.ClampMagnitude(_vec2, 0.1f).x, Vector2.ClampMagnitude(_vec2, 0.1f).y, 0), 1.0f, 5, 1);
            music.playMusic("bounce");
        }
    }