Esempio n. 1
0
    public static void SendGameData(byte[] data, playerControl player)
    {
        int offset = 0;

        while (offset < data.Length)
        {
            var temp = new byte[MAX_MESSAGE_SIZE];
            for (int j = 0; j < MAX_MESSAGE_SIZE; j++)
            {
                if (j + offset == data.Length)
                {
                    break;
                }
                temp[j] = data[offset + j];
            }
            player.RpcGetGameData(temp, offset);
            offset += MAX_MESSAGE_SIZE;
        }
    }