// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); facingRight = true; playerSounds = GetComponent <playerAudio>(); fireActive = false; iceActive = false; arcaneActive = true; }
// Use this for initialization void Start() { GM = GameObject.FindGameObjectWithTag("GM").GetComponent <GameManager>(); PM = GameObject.FindGameObjectWithTag("PlayerManager").GetComponent <PlayerManager>(); UIMan = GameObject.FindGameObjectWithTag("UI").GetComponent <UIManager>(); currentHealth = playerMaxHealth; isInvulnerable = false; playerSounds = GetComponent <playerAudio>(); //playerLives = 3; }
public void playSound(playerAudio audioClipToPlay, PlayerIndex index) { if (index == PlayerIndex.One) { audioPlayer.PlayOneShot(player1AudioClips[(int)audioClipToPlay], SFXVolume * (1 / audioPlayer.volume)); } else { audioPlayer.PlayOneShot(player1AudioClips[(int)audioClipToPlay], SFXVolume * (1 / audioPlayer.volume)); } }
void Start() { thisObjTrans = GetComponent <Transform> (); controller = GetComponent <playerController> (); playerAudio = GetComponent <playerAudio>(); anim = GetComponent <Animator> (); gravity = -(2 * maxJumpHeight) / Mathf.Pow(timeToJumpApex, 2); maxJumpVelocity = Mathf.Abs(gravity) * timeToJumpApex; minJumpVelocity = Mathf.Sqrt(2 * Mathf.Abs(gravity) * minJumpHeight); Time.timeScale = timeScale;; isDead = false; }
void Start() { shaker = cam.GetComponent <CameraShaker>(); Debug.Assert(shaker != null); deathEffect = cam.GetComponent <DeathEffectShader>(); Debug.Assert(deathEffect != null); for (int i = 0; i < weaponsList.Length; i++) { gunScript gun = weaponsList[i].GetComponent <gunScript>(); gunScriptList.Add(gun); } audioController = GetComponentInChildren <playerAudio>(); Debug.Assert(audioController != null); }