Esempio n. 1
0
    public bool isDodge;  // trapType2FireAttack을 피하기 위한것
    #endregion



    void Awake()
    {
        isDodge = false;
        HP      = maxHP;

        playerRectTransform = GetComponent <RectTransform>();
        playerRigid         = GetComponent <Rigidbody>();

        playerDodgeConScript  = GetComponent <playerDodgeCon>();
        playerAnimationScript = GetComponent <Player_Animation_Script>();
        playerAttackConScript = GetComponent <playerAttackCon>();
        playerSpConScript     = GetComponent <playerSpCon>();

        cam = FindObjectOfType <Camera>();

        PlayerUI   = PlayerUI.invenOff;
        state      = PlayerState.idle;
        mousePlace = MousePlace.top;

        stunParticleObj = transform.Find("paticlePos").gameObject;
        stunParticleObj.SetActive(false);

        instance = this;
        if (null == instance)
        {
            instance = this;
        }
    }
Esempio n. 2
0
    private void Awake()
    {
        playerAttackConScript = GetComponent <playerAttackCon>();

        isPlayerDodgeSucess = false;
        isPlayerSpZero      = false;
        spUpCoolTime        = false;

        StopAllCoroutines();
        StartCoroutine("spUp");
    }