// Start is called before the first frame update void Start() { playerAnimation = GetComponent <playerAnimation>(); playerMovement = GetComponent <playerMovement>(); playerAnim = GetComponent <Animator>(); health = maxHealth; }
private void Update() { if (Input.GetButtonDown("Fire1")) { audioSource.PlayOneShot(audioManager.playerShot, 2f); if (Physics.Raycast(Camera.transform.position, Camera.transform.forward, out RaycastHit hit, 30.0f) && hit.transform.CompareTag("Enemy")) { PlayerAnimation = hit.transform.gameObject.GetComponent <playerAnimation>(); PlayerAnimation.health -= 50; } } }
void Start() { // Set external scripts. playerAnimationScript = transform.GetComponent <playerAnimation>(); playerCombatScript = transform.GetComponent <playerCombat>(); playerMovementScript = transform.GetComponent <playerMovement>(); levelManagerScript = GameObject.FindGameObjectWithTag("LevelManager").GetComponent <LevelManager>(); if (!enemy) { print("WARNING: You must set one enemy (the PC character) for this script in the Inspector View!"); } }
void Awake() { _instance = this; ps = this.GetComponent <playerstatus>(); animation = GetComponent <Animation> (); normal = body.GetComponent <Renderer> ().material.color; pa = this.GetComponent <playerAnimation> (); foreach (GameObject go in efxArray) { efxDict.Add(go.name, go); } }
public static StanceAnimation GetAnimation(playerAnimation a) { StanceAnimation an; switch (a) { case playerAnimation.Idle: an = new StanceAnimation((int)playerAnimation.Idle); an.AddStance(StaticStanceplayer.Get(playerStance.Idle), 35, 0); an.AddStance(StaticStanceplayer.Get(playerStance.Idle1), 100, 0); an.AddStance(StaticStanceplayer.Get(playerStance.Idle), 35, 0); return(an); case playerAnimation.Answer: an = new StanceAnimation((int)playerAnimation.Answer); an.AddStance(StaticStanceplayer.Get(playerStance.Answer), 5, 0); return(an); default: return(null); } }
// Start is called before the first frame update void Start() { playerAnimation = GetComponent <playerAnimation>(); playerRB = GetComponent <Rigidbody2D>(); }
void Start() { _rigidBody = GetComponent <Rigidbody2D>(); _anim = GetComponent <playerAnimation>(); _renderer = GetComponentInChildren <SpriteRenderer>(); }