void OnEnable() { //pppp = GameObject.FindGameObjectWithTag ("Player"); if (GameMaster.pppppp == null) { p = GameObject.FindGameObjectWithTag("Player").GetComponent <player1controllerwithjump> (); rb = GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody2D> (); c = GameObject.FindGameObjectWithTag("Player").GetComponent <crouch> (); anim = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator> (); } else { p = GameMaster.pppppp.GetComponent <player1controllerwithjump> (); rb = GameMaster.pppppp.GetComponent <Rigidbody2D> (); c = GameMaster.pppppp.GetComponent <crouch> (); anim = GameMaster.pppppp.GetComponent <Animator> (); } starttime = 0f; }
// Use this for initialization void Start() { p = GetComponent <player1controllerwithjump> (); }