public void setPixelState(int x, int y, int z, pixel.Pixel state) { worldFile.setPixelState(new util.math.PixelPos((xPosition * 16) + x, y, (yPosition * 16) + z), state.getPixelID(), state.getState()); }
public void presetPixels(pixel.Pixel topPixel, pixel.Pixel fillerPixel) { this.topPixel = topPixel; this.fillerPixel = fillerPixel; }
public WorldGenLakes(pixel.Pixel fill) : base(fill) { }