public void setInstance(pipeHandler handler) { this.active = handler; this.titleLeft.GetComponent <Text>().text = active.getData().from.gameObject.name; this.titleRight.GetComponent <Text>().text = active.getData().to.gameObject.name; var data = active.getData(); drainAllLeft.GetComponent <Toggle>().isOn = data.drainAllLeft; drainallRight.GetComponent <Toggle>().isOn = data.drainAllRight; drainLeft.GetComponent <Toggle>().isOn = data.drainLeft; drainRight.GetComponent <Toggle>().isOn = data.drainRight; }
public void closePressed() { this.gameObject.SetActive(false); clickDetector.menusOpened--; var data = active.getData(); data.drainAllLeft = drainAllLeft.GetComponent <Toggle>().isOn; data.drainAllRight = drainallRight.GetComponent <Toggle>().isOn; data.drainLeft = drainLeft.GetComponent <Toggle>().isOn; data.drainRight = drainRight.GetComponent <Toggle>().isOn; }