Esempio n. 1
0
 void dropPickup(pickups pickup)
 {
     if (Random.Range(1, 20 + Wave_spawn.waveNumber * 3) == 1)
     {
         Instantiate(pickup, gameObject.transform.position, gameObject.transform.rotation);
     }
 }
Esempio n. 2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        //Bætir við ammo þegar player snertir ammo pickup
        if (other.CompareTag("Ammo"))
        {
            pickup            = other.gameObject.GetComponentInParent <pickups>();
            ammo_after_pickup = Weapons[WeaponType]["Bullets"] + Weapons[WeaponType]["Bullet Pack"];
            if (Weapons[WeaponType]["Bullets"] == Weapons[WeaponType]["Max Ammo"])
            {
                pickup.pickupAnim.SetBool("Item", true);
            }
            else if (ammo_after_pickup >= Weapons[WeaponType]["Max Ammo"])
            {
                Destroy(other.gameObject);
                Weapons[WeaponType]["Bullets"] = Weapons[WeaponType]["Max Ammo"];
                pickup.pickupAnim.SetBool("Item", false);
                pickup.pickupCount -= 1;
                pickup.ExtendNextSpawn();
            }
            else
            {
                Destroy(other.gameObject);
                Weapons[WeaponType]["Bullets"] = ammo_after_pickup;
                pickup.pickupAnim.SetBool("Item", false);
                pickup.pickupCount -= 1;
                pickup.ExtendNextSpawn();
            }
        }

        //Pistol pickup í Facility2B
        if (other.CompareTag("Pistol"))
        {
            pistolPickup.SetBool("pickup", true);
            Destroy(other.gameObject);
            pistolUnlock.hasGun = true;
        }

        //Health pickup
        if (other.CompareTag("Health"))
        {
            pickup = other.gameObject.GetComponentInParent <pickups>();
            health_after_pickup = health + 25;

            if (health_after_pickup >= MaxHealth && health != MaxHealth)
            {
                health = MaxHealth;
                Destroy(other.gameObject);
                pickup.pickupAnim.SetBool("Item", false);
                pickup.pickupCount -= 1;
                pickup.ExtendNextSpawn();
            }
            else if (health_after_pickup < MaxHealth)
            {
                health = health_after_pickup;
                Destroy(other.gameObject);
                pickup.pickupAnim.SetBool("Item", false);
                pickup.pickupCount -= 1;
                pickup.ExtendNextSpawn();
            }
        }

        //Fer í næsta scene þegar player fer í hurð
        if (other.CompareTag("Door"))
        {
            doorCon = other.gameObject.GetComponent <DoorControls>();
            if (!doorCon.doorLocked)
            {
                LoadByIndex(doorCon.nextLevelIndex);
            }
        }

        //Endar leikinn þegar player fer í vortex
        if (other.CompareTag("Vortex"))
        {
            health            = 1000000;
            stopGame.finished = true;
        }
    }