internal static extern void void_PxScenePtr_sceneQueriesUpdatePtr(physx.PxScenePtr pvk_this);
internal static extern bool bool_PxRigidBodyExtPtr_linearSweepSinglePtr_PxRigidBodyPtr_PxScenePtr_PxVec3_float_PxHitFlags_PxSweepHitPtr_uint_C_(physx.PxRigidBodyPtr pvk_body, physx.PxScenePtr pvk_scene, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxHitFlags pvk_outputFlags, physx.PxSweepHitPtr pvk_closestHit, uint *pvk_shapeIndex);
internal static extern bool bool_PxRigidBodyExtPtr_linearSweepSinglePtr_PxRigidBodyPtr_PxScenePtr_PxVec3_float_PxHitFlags_PxSweepHitPtr_uint_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_PxQueryCachePtr_float_C_C(physx.PxRigidBodyPtr pvk_body, physx.PxScenePtr pvk_scene, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxHitFlags pvk_outputFlags, physx.PxSweepHitPtr pvk_closestHit, uint *pvk_shapeIndex, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall, physx.PxQueryCachePtr pvk_cache, float pvk_inflation);
internal static extern void void_PxScenePtr_addArticulationPtr_PxArticulationBasePtr_(physx.PxScenePtr pvk_this, physx.PxArticulationBasePtr pvk_articulation);
internal static extern void void_PxScenePtr_addActorsPtr_PxActorPtr_uint_(physx.PxScenePtr pvk_this, physx.PxActorPtr *pvk_actors, uint pvk_nbActors);
internal static extern void void_PxScenePtr_setLimitsPtr_PxSceneLimitsPtr_(physx.PxScenePtr pvk_this, physx.PxSceneLimitsPtr pvk_limits);
internal static extern physx.PxPhysicsPtr PxPhysicsPtr_PxScenePtr_getPhysicsPtr(physx.PxScenePtr pvk_this);
internal static extern bool bool_const_PxScenePtr_sweepPtr_PxGeometry_PxTransform_PxVec3_float_PxSweepCallbackPtr_PxHitFlags_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_PxQueryCachePtr_C_(physx.PxScenePtr pvk_this, physx.PxGeometry *pvk_geometry, physx.PxTransform *pvk_pose, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxSweepCallbackPtr pvk_hitCall, physx.PxHitFlags pvk_hitFlags, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall, physx.PxQueryCachePtr pvk_cache);
internal static extern bool bool_const_PxScenePtr_overlapPtr_PxGeometry_PxTransform_PxOverlapCallbackPtr_PxQueryFilterDataPtr_(physx.PxScenePtr pvk_this, physx.PxGeometry *pvk_geometry, physx.PxTransform *pvk_pose, physx.PxOverlapCallbackPtr pvk_hitCall, physx.PxQueryFilterDataPtr pvk_filterData);
internal static extern bool bool_const_PxScenePtr_raycastPtr_PxVec3_PxVec3_float_PxRaycastCallbackPtr_PxHitFlags_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_C_(physx.PxScenePtr pvk_this, physx.PxVec3 *pvk_origin, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxRaycastCallbackPtr pvk_hitCall, physx.PxHitFlags pvk_hitFlags, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall);
internal static extern bool bool_const_PxScenePtr_sweepPtr_PxGeometry_PxTransform_PxVec3_float_PxSweepCallbackPtr_C_(physx.PxScenePtr pvk_this, physx.PxGeometry *pvk_geometry, physx.PxTransform *pvk_pose, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxSweepCallbackPtr pvk_hitCall);
internal static extern bool bool_const_PxScenePtr_raycastPtr_PxVec3_PxVec3_float_PxRaycastCallbackPtr_C_(physx.PxScenePtr pvk_this, physx.PxVec3 *pvk_origin, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxRaycastCallbackPtr pvk_hitCall);
internal static extern bool bool_PxScenePtr_fetchQueriesPtr(physx.PxScenePtr pvk_this);
internal static extern void void_PxScenePtr_sceneQueriesUpdatePtr_PxBaseTaskPtr_(physx.PxScenePtr pvk_this, physx.PxBaseTaskPtr pvk_completionTask);
internal static extern void void_PxScenePtr_setFlagPtr_PxSceneFlag_bool_(physx.PxScenePtr pvk_this, physx.PxSceneFlag pvk_flag, bool pvk_value);
internal static extern uint uint_const_PxScenePtr_getBroadPhaseRegionsPtr_PxBroadPhaseRegionInfoPtr_uint_(physx.PxScenePtr pvk_this, physx.PxBroadPhaseRegionInfoPtr pvk_userBuffer, uint pvk_bufferSize);
internal static extern physx.PxSceneFlagsPtr PxSceneFlagsPtr_const_PxScenePtr_getFlagsPtr(physx.PxScenePtr pvk_this);
internal static extern uint uint_PxScenePtr_addBroadPhaseRegionPtr_PxBroadPhaseRegionPtr_(physx.PxScenePtr pvk_this, physx.PxBroadPhaseRegionPtr pvk_region);
internal static extern physx.PxSceneLimitsPtr PxSceneLimitsPtr_const_PxScenePtr_getLimitsPtr(physx.PxScenePtr pvk_this);
internal static extern void void_PxScenePtr_lockWritePtr(physx.PxScenePtr pvk_this);
internal static extern uint uint_const_PxScenePtr_getTimestampPtr(physx.PxScenePtr pvk_this);
internal static extern void void_PxScenePtr_lockWritePtr_string_(physx.PxScenePtr pvk_this, string pvk_file);
internal static extern void void_PxScenePtr_removeArticulationPtr_PxArticulationBasePtr_bool_(physx.PxScenePtr pvk_this, physx.PxArticulationBasePtr pvk_articulation, bool pvk_wakeOnLostTouch);
internal static extern IntPtr PxScenePtr_GET_userData(physx.PxScenePtr cls);
internal static extern void void_PxScenePtr_removeActorsPtr_PxActorPtr_uint_bool_(physx.PxScenePtr pvk_this, physx.PxActorPtr *pvk_actors, uint pvk_nbActors, bool pvk_wakeOnLostTouch);
internal static extern void PxScenePtr_SET_userData(physx.PxScenePtr cls, IntPtr value);
internal static extern uint uint_PxRigidBodyExtPtr_linearSweepMultiplePtr_PxRigidBodyPtr_PxScenePtr_PxVec3_float_PxHitFlags_PxSweepHitPtr_uint_uint_PxSweepHitPtr_int_bool_C_(physx.PxRigidBodyPtr pvk_body, physx.PxScenePtr pvk_scene, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxHitFlags pvk_outputFlags, physx.PxSweepHitPtr pvk_touchHitBuffer, uint *pvk_touchHitShapeIndices, uint pvk_touchHitBufferSize, physx.PxSweepHitPtr pvk_block, int *pvk_blockingShapeIndex, bool *pvk_overflow);
internal static extern void void_PxScenePtr_releasePtr(physx.PxScenePtr pvk_this);
internal static extern uint uint_PxRigidBodyExtPtr_linearSweepMultiplePtr_PxRigidBodyPtr_PxScenePtr_PxVec3_float_PxHitFlags_PxSweepHitPtr_uint_uint_PxSweepHitPtr_int_bool_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_PxQueryCachePtr_float_C_C(physx.PxRigidBodyPtr pvk_body, physx.PxScenePtr pvk_scene, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxHitFlags pvk_outputFlags, physx.PxSweepHitPtr pvk_touchHitBuffer, uint *pvk_touchHitShapeIndices, uint pvk_touchHitBufferSize, physx.PxSweepHitPtr pvk_block, int *pvk_blockingShapeIndex, bool *pvk_overflow, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall, physx.PxQueryCachePtr pvk_cache, float pvk_inflation);
internal static extern void void_PxScenePtr_flushSimulationPtr(physx.PxScenePtr pvk_this);