public uint getConstraints(physx.PxConstraintPtr *userBuffer, uint bufferSize) { physx.PxRigidActorPtr pvk_in_this = this; physx.PxConstraintPtr *pvk_in_userBuffer = userBuffer; uint pvk_in_bufferSize = bufferSize; return(uint_const_PxRigidActorPtr_getConstraintsPtr_PxConstraintPtr_uint_(pvk_in_this, pvk_in_userBuffer, pvk_in_bufferSize)); }
internal static extern uint uint_const_PxRigidActorPtr_getConstraintsPtr_PxConstraintPtr_uint_(physx.PxRigidActorPtr pvk_this, physx.PxConstraintPtr *pvk_userBuffer, uint pvk_bufferSize);
internal static extern uint uint_const_PxScenePtr_getConstraintsPtr_PxConstraintPtr_uint_uint_(physx.PxScenePtr pvk_this, physx.PxConstraintPtr *pvk_userBuffer, uint pvk_bufferSize, uint pvk_startIndex);
public uint getConstraints(physx.PxConstraintPtr *userBuffer, uint bufferSize, uint startIndex = 0) { return(((physx.PxRigidActorPtr) this).getConstraints(userBuffer, bufferSize, startIndex)); }