Esempio n. 1
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        public uint getConstraints(physx.PxConstraintPtr *userBuffer, uint bufferSize)
        {
            physx.PxRigidActorPtr  pvk_in_this       = this;
            physx.PxConstraintPtr *pvk_in_userBuffer = userBuffer;
            uint pvk_in_bufferSize = bufferSize;

            return(uint_const_PxRigidActorPtr_getConstraintsPtr_PxConstraintPtr_uint_(pvk_in_this, pvk_in_userBuffer, pvk_in_bufferSize));
        }
 internal static extern uint uint_const_PxRigidActorPtr_getConstraintsPtr_PxConstraintPtr_uint_(physx.PxRigidActorPtr pvk_this, physx.PxConstraintPtr *pvk_userBuffer, uint pvk_bufferSize);
Esempio n. 3
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 internal static extern uint uint_const_PxScenePtr_getConstraintsPtr_PxConstraintPtr_uint_uint_(physx.PxScenePtr pvk_this, physx.PxConstraintPtr *pvk_userBuffer, uint pvk_bufferSize, uint pvk_startIndex);
Esempio n. 4
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 public uint getConstraints(physx.PxConstraintPtr *userBuffer, uint bufferSize, uint startIndex = 0)
 {
     return(((physx.PxRigidActorPtr) this).getConstraints(userBuffer, bufferSize, startIndex));
 }