Esempio n. 1
0
 private void OnGUI()
 {
     if (GUI.Button(new Rect(5f, Screen.height - 25, 80f, 20f), "Reset"))
     {
         currentSelection.Destroy();
         Object.Destroy(preview.gameObject);
         SpawnCube();
     }
 }
Esempio n. 2
0
 /**
  *	\brief This is the usual Unity OnGUI method.  We only use it to show a 'Reset' button.
  */
 void OnGUI()
 {
     // To reset, nuke the pb_Object and build a new one.
     if (GUI.Button(new Rect(5, Screen.height - 25, 80, 20), "Reset"))
     {
         currentSelection.Destroy();
         Destroy(preview.gameObject);
         SpawnCube();
     }
 }