// Use this for initialization void Start() { particlesScript = transform.GetComponent <particlesGeneration>(); ballMvtScript = GetComponent <ballMovement>(); numberOfGoldChickenFound = 0; particles.startColor = particlesScript.colors[numberOfGoldChickenFound]; godChickenSpotlights = GameObject.FindGameObjectsWithTag("chicken_god spotlight"); foreach (GameObject spotlight in godChickenSpotlights) { spotlight.light.enabled = false; } }
void Start() { distToGround = collider.bounds.extents.y; particlesScript = GetComponent <particlesGeneration>(); currentMaxSpeed = maxSpeed - (particlesScript.colors.Length - 1) * speedWonByGoldChicken; }