// Use this for initialization void Start() { paintingScript = GameObject.Find("Main Camera").GetComponent <painting>(); radius = 2; buttonPurple = GameObject.Find("buttonPurple"); buttonYellow = GameObject.Find("buttonYellow"); buttonTeal = GameObject.Find("buttonTeal"); }
// Use this for initialization void Start() { // Start brush reasonable distance from player player = GameObject.Find("Player"); orient = GameObject.Find("PlayerOrient"); paintScript = this; brushDistance = 2; brushPosition = orient.transform.position; brush = GameObject.CreatePrimitive(PrimitiveType.Sphere); //brush = GameObject.CreatePrimitive(PrimitiveType.Sphere); brush.name = "Brush"; Destroy(brush.GetComponent <SphereCollider>()); isFloating = false; deleteRange = 1 / 2; // Initialize list used for drawing lines of paint points = new List <Vector3>(); // Grab material from renderMaterial = Resources.Load("Materials/Paint") as Material; // Enable switching paints canSwitch = true; //color of the line and the properties. current_kind = Kind.normal; current_kind_string = "Normal"; current_color = Color.black; ChangePointerColor(current_color); //physicsMaterial = Resources.Load("/Materials/Normal") as PhysicMaterial; physicsMaterial = normal; label = 0; total_normal = 0; total_bounce = 0; total_slide = 0; total_floating = 0; current_normal = total_normal; current_bounce = total_bounce; current_slide = total_slide; current_floating = total_floating; specialMesh = null; ongoingSpecial = false; isAssistMode = false; assistLine = new GameObject("Assist_Line"); assistLine.AddComponent <LineRenderer>(); assistLineRenderer = assistLine.GetComponent <LineRenderer>(); assistLineRenderer.startWidth = 0.1f; assistLineRenderer.endWidth = 0.1f; assistLineRenderer.material.mainTexture = assistLineTexture; //Set mixed painting initially to false canPurple = globalVariableHolder.canPurple; canYellow = globalVariableHolder.canYellow; canTeal = globalVariableHolder.canTeal; }
// Use this for initialization void Start() { radius = 10; paintingScript = GameObject.Find("Player").GetComponent <painting>(); }