void Start() { regenCooldown = Time.time; spawnPosition = transform.position; maxHealth = health; healthbar = GetComponent <ui_healthbar>(); healthbar.SetMaxHealth(maxHealth); if (notPlayer) { ai_spider = GetComponent <ai_skullspider>(); } else { healthbar.lives = lives; p_anim = GetComponent <p_animation>(); p_move = GetComponent <p_movement>(); p_comb = GetComponent <p_combat>(); InvokeRepeating("HealthRegen", 0, 0.3F); } }
void Start() { layerMask = ~layerMask; anim = GetComponent <p_animation>(); }
void Start() { anim = GetComponent <p_animation>(); p_move = GetComponent <p_movement>(); main_ui = GameObject.FindGameObjectWithTag("MainCanvas").GetComponent <ui_game>(); }