void Start()
    {
        regenCooldown = Time.time;
        spawnPosition = transform.position;

        maxHealth = health;
        healthbar = GetComponent <ui_healthbar>();

        healthbar.SetMaxHealth(maxHealth);

        if (notPlayer)
        {
            ai_spider = GetComponent <ai_skullspider>();
        }
        else
        {
            healthbar.lives = lives;
            p_anim          = GetComponent <p_animation>();
            p_move          = GetComponent <p_movement>();
            p_comb          = GetComponent <p_combat>();
            InvokeRepeating("HealthRegen", 0, 0.3F);
        }
    }
    void Start()
    {
        layerMask = ~layerMask;

        anim = GetComponent <p_animation>();
    }
Esempio n. 3
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 void Start()
 {
     anim    = GetComponent <p_animation>();
     p_move  = GetComponent <p_movement>();
     main_ui = GameObject.FindGameObjectWithTag("MainCanvas").GetComponent <ui_game>();
 }