Esempio n. 1
0
 protected override void Dispose(bool disposing)
 {
     if (status != null)
     {
         status.Dispose();
         status = null;
     }
     base.Dispose(disposing);
 }
Esempio n. 2
0
        public PackageUpdater(Game game)
            : base(game)
        {
            GameBase.FadeInComplete += GameBase_FadeInComplete;

            GameBase.fadeLevel = 0;
            GameBase.FadeState = FadeStates.Idle;

            status = new pStatusDialog("Updating package " + BeatmapManager.Current.ContainingFolder);
        }
Esempio n. 3
0
        public BeatmapImport(Game game)
            : base(game)
        {
            GameBase.FadeInComplete += GameBase_FadeInComplete;

            GameBase.fadeLevel = 0;
            GameBase.FadeState = FadeStates.Idle;

            status = new pStatusDialog(LocalisationManager.GetString(OsuString.BeatmapImport_CheckingForNewFiles));
            BeatmapManager.AssignStatusHandler(status.SetStatus);
        }