// health, maxHealth, archeryDamage, magikaDamage, meleeDamage, dodge, stamina, maxStamina, magika, maxMagika;
 public gStats(pStats stats)
 {
     arrNames = new string[] { "health", "maxHealth", "magikaDamage", "archeryDamage", "meleeDamage", "dodge", "stamina", "maxStamina", "magika", "maxMagika" };
     arr      = calculateBaseStats(stats.getStat("vitality"), stats.getStat("strength"), stats.getStat("endurance"), stats.getStat("intelligance"), stats.getStat("dexterity"), stats.getStat("faith"), stats.getStat("resistance")).arr;
     statName = "gameStats";
 }
 // Creates an instance based on the Primary Stats
 public resStats(pStats stats)
 {
     arrNames = new string[] { "airRes", "deathRes", "earthRes", "electrictyRes", "fireRes", "forbiddenRes", "holyRes", "iceRes", "organicRes", "poisonRes", "sorceryRes", "timeRes", "unholyRes", "waterRes" };
     arr      = calculateBaseRes(stats.getStat("vitality"), stats.getStat("strength"), stats.getStat("endurance"), stats.getStat("intelligance"), stats.getStat("dexterity"), stats.getStat("faith"), stats.getStat("resistance")).arr;
     statName = "resistanceStats";
 }