IEnumerator attk() { yield return(new WaitForSeconds(0.1f)); spaceship = GetComponent <pSpaceship2> (); spaceship.Shot(transform); if (gunUpgradeCount > 1) { spaceship.Shot3(transform); } AudioSource.PlayClipAtPoint(shoot, transform.position); StopCoroutine("attk"); yield return(new WaitForSeconds(0.5f)); }