void Start() { // get player object and script p = GameObject.FindWithTag("Player"); ph = p.GetComponent <pHealth>(); // get enemy array //GameObject initial = GameObject.Find("init"); ///InitScript intiscript = initial.GetComponent<InitScript>(); //enemyArray = intiscript.enemies; mySpriteRenderer = GetComponent <SpriteRenderer>(); accel = UnityEngine.Random.Range((accelStart * minSpeedPercent), (accelStart * maxSpeedPercent)); // accessing the SpriteRenderer that is attached to the Gameobject spriteRenderer = GetComponent <SpriteRenderer>(); spriteRenderer.sprite = sprite1; // set inital anim walking = true; punching = false; }
// Start is called before the first frame update void Start() { GameObject initial = GameObject.Find("init"); InitScript intiscript = initial.GetComponent <InitScript>(); enemyArray = intiscript.enemies; //ourUI = GameObject.Find("playerUI"); //scoreText = ourUI.GetComponent<TextMeshProUGUI>(); //st = ourUI.GetComponent<TextMeshPro>(); p = GameObject.Find("player"); ph = p.GetComponent <pHealth>(); }