private void Start() { director = overallDirector.Instance; onTreeAnim = GetComponent <Animation>(); tapManager = GameObject.Find("LeanCtrl").GetComponent <LeanFingerTap>(); tools = GeneralTools.Instance; pickActivityRegistered = false; }
// Start is called before the first frame update void Start() { GeneralTools Tools = GeneralTools.Instance; overallDirector dir = overallDirector.Instance; Tools.MoveObjTo(scissors, dir.scissorsPosition); Tools.MoveObjTo(thread, dir.threadPosition); Tools.MoveObjTo(needle, dir.needlePosition); Tools.MoveObjTo(globe, dir.globePosition); }
void FillGrid() { overallDirector director = overallDirector.Instance; List <string> itemNames = director._inBagItems; for (int i = 0; i < itemNames.Count; i++) { string item = itemNames[i]; if (item == "key") { FillNext(keyButton); } if (item == "redApple") { FillNext(redAppleButton); } if (item == "blackRose") { FillNext(blackRoseButton); } } }
private void InitializeInstance() { if (Instance != null & Instance == this) { return; } if (bDontDestroyOnLoad) { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } else { Instance = this; } }