Esempio n. 1
0
 private void Start()
 {
     director               = overallDirector.Instance;
     onTreeAnim             = GetComponent <Animation>();
     tapManager             = GameObject.Find("LeanCtrl").GetComponent <LeanFingerTap>();
     tools                  = GeneralTools.Instance;
     pickActivityRegistered = false;
 }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        GeneralTools    Tools = GeneralTools.Instance;
        overallDirector dir   = overallDirector.Instance;

        Tools.MoveObjTo(scissors, dir.scissorsPosition);
        Tools.MoveObjTo(thread, dir.threadPosition);
        Tools.MoveObjTo(needle, dir.needlePosition);
        Tools.MoveObjTo(globe, dir.globePosition);
    }
Esempio n. 3
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    void FillGrid()
    {
        overallDirector director  = overallDirector.Instance;
        List <string>   itemNames = director._inBagItems;

        for (int i = 0; i < itemNames.Count; i++)
        {
            string item = itemNames[i];
            if (item == "key")
            {
                FillNext(keyButton);
            }
            if (item == "redApple")
            {
                FillNext(redAppleButton);
            }
            if (item == "blackRose")
            {
                FillNext(blackRoseButton);
            }
        }
    }
Esempio n. 4
0
    private void InitializeInstance()
    {
        if (Instance != null & Instance == this)
        {
            return;
        }

        if (bDontDestroyOnLoad)
        {
            if (Instance == null)
            {
                Instance = this;
                DontDestroyOnLoad(gameObject);
            }
            else
            {
                Destroy(gameObject);
            }
        }
        else
        {
            Instance = this;
        }
    }