public Battle update() { one_flag anim = new one_flag(); anim.init(); obj = UnityEngine.Object.Instantiate((GameObject)Resources.Load("blackout/Blackout"), new Vector2(0, 0), Quaternion.identity); obj.GetComponent <blackout>().init(anim, new turn_end()); return(new Wait_anim(new Select(new Select(new Scheme_Check(new Scheme_Check(new Activity(), BattleState.Second_Player, BattleState.First_Player), BattleState.First_Player, BattleState.Second_Player), BattleState.Second_Player), BattleState.First_Player), anim as inter_Animation)); }
public void init(one_flag anim, blackout_game game) { this.anim = anim; this.game = game; }