Esempio n. 1
0
        public Battle update()
        {
            one_flag anim = new one_flag();

            anim.init();
            obj = UnityEngine.Object.Instantiate((GameObject)Resources.Load("blackout/Blackout"), new Vector2(0, 0), Quaternion.identity);
            obj.GetComponent <blackout>().init(anim, new turn_end());
            return(new Wait_anim(new Select(new Select(new Scheme_Check(new Scheme_Check(new Activity(), BattleState.Second_Player, BattleState.First_Player), BattleState.First_Player, BattleState.Second_Player), BattleState.Second_Player), BattleState.First_Player), anim as inter_Animation));
        }
Esempio n. 2
0
 public void init(one_flag anim, blackout_game game)
 {
     this.anim = anim;
     this.game = game;
 }