Esempio n. 1
0
    void Update()
    {
        if (transform.position.x < genPoint.position.x)
        {
            dist         = Random.Range(distMin, distMax);
            platSelect   = Random.Range(0, objPool.Length);
            heightChange = transform.position.y + Random.Range(maxHeightChange, -maxHeightChange);
            if (heightChange > maxHeight)
            {
                heightChange = maxHeight;
            }
            else if (heightChange < minHeight)
            {
                heightChange = minHeight;
            }
            transform.position = new Vector3(transform.position.x + dist, heightChange, transform.position.z);

            //Instantiate(/*platform*/ plats[platSelect], transform.position, transform.rotation);

            GameObject newPlat = objPool[platSelect].GetPooledObject();
            newPlat.transform.position = transform.position;
            newPlat.transform.rotation = transform.rotation;
            newPlat.SetActive(true);

            if (Random.Range(0f, 100f) < rndSpikeThreshold)
            {
                GameObject newSpike = spikepool.GetPooledObject();


                Vector3 spikePos = new Vector3(0f, 1.55f, 0f);
                newSpike.transform.position = transform.position + spikePos;
                newSpike.transform.rotation = transform.rotation;
                newSpike.SetActive(true);
            }

            //transform.position = new Vector3(transform.position.x + dist, transform.position.y, transform.position.z);
        }
    }