// +++ class methods ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ void Init() { // get references _networkManager = GameObject.Find("managers").GetComponent <nvpNetworkManager>(); _sceneManager = GameObject.Find("managers").GetComponent <nvpSceneManager>(); // get player prefs if (_playerIndex == 1) { _userName.text = PlayerPrefs.GetString("Player1Name"); _email.text = PlayerPrefs.GetString("Player1Email"); _password.text = PlayerPrefs.GetString("Player1Password"); } else { _userName.text = PlayerPrefs.GetString("Player2Name"); _email.text = PlayerPrefs.GetString("Player2Email"); _password.text = PlayerPrefs.GetString("Player2Password"); } }
// +++ unity callbacks ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ void Start() { // Get references _networkManager = GameObject.Find("managers").GetComponent <nvpNetworkManager>(); _sceneManager = GameObject.Find("managers").GetComponent <nvpSceneManager>(); }
// +++ class methods ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ private void Init() { // get references _sceneManager = GameObject.Find("managers").GetComponent <nvpSceneManager>(); }