Esempio n. 1
0
        /// <summary>
        /// Print the value of the variable in a simple and clean way
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="var"></param>
        public static void LogVar <T>(string label, T var)
        {
            string var_name  = label;
            string var_value = Convert.ToString(var);

            DevLoggingOutput.Log(Dev.FunctionHeader() + Dev.Colorize(var_name, _param_color) + " = " + Dev.Colorize(var_value, _log_color));
        }
Esempio n. 2
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        public static void Log(string text, Color color)
        {
#if LOGLIB
            DevLoggingOutput.Log(Dev.FunctionHeader() + Dev.Colorize(text, Logger.LogHelpers.ColorToHex(color)));
#else
            DevLoggingOutput.Log(Dev.FunctionHeader() + Dev.Colorize(text, color.ColorToHex()));
#endif
        }
Esempio n. 3
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        /// <summary>
        /// Print the content of the array passed in
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="array"></param>
        public static void LogVarArray <T>(string label, IList <T> array)
        {
            int size = array.Count;

            for (int i = 0; i < size; ++i)
            {
                string vname = label + "[" + Dev.Colorize(Convert.ToString(i), _log_color) + "]";
                DevLoggingOutput.Log(Dev.FunctionHeader() + Dev.Colorize(vname, _param_color) + " = " + Dev.Colorize(Convert.ToString(array[i]), _log_color));
            }
        }
Esempio n. 4
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        /// <summary>
        /// Print the value of the variable in a simple and clean way...
        /// ONLY USE FOR QUICK AND TEMPORARY DEBUGGING (will not work as expected outside the editor)
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="var"></param>
        public static void LogVar <T>(T var)
        {
#if UNITY_EDITOR
            string var_name = GetVarName(var);// var.GetType().
#else
            string var_name = var == null ? "Null" : var.GetType().Name;
#endif
            string var_value = Convert.ToString(var);
            DevLoggingOutput.Log(Dev.FunctionHeader() + Dev.Colorize(var_name, _param_color) + " = " + Dev.Colorize(var_value, _log_color));
        }
Esempio n. 5
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        public static void LogVarOnlyThis <T>(string label, T var, string input_name, string this_name)
        {
            if (this_name != input_name)
            {
                return;
            }

            string var_name  = label;
            string var_value = Convert.ToString(var);

            DevLoggingOutput.Log(Dev.FunctionHeader() + Dev.Colorize(var_name, _param_color) + " = " + Dev.Colorize(var_value, _log_color));
        }
Esempio n. 6
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        public static void PrintHideFlagsInChildren(GameObject parent, bool print_nones = false)
        {
            bool showed_where = false;

            if (print_nones)
            {
                Dev.Where();
                showed_where = true;
            }

            foreach (Transform child in parent.GetComponentsInChildren <Transform>())
            {
                if (print_nones && child.gameObject.hideFlags == HideFlags.None)
#if LOGLIB
                { DevLoggingOutput.Log(Dev.Colorize(child.gameObject.name, Logger.LogHelpers.ColorToHex(Color.white)) + ".hideflags = " + Dev.Colorize(Convert.ToString(child.gameObject.hideFlags), _param_color)); }
#else
                { DevLoggingOutput.Log(Dev.Colorize(child.gameObject.name, Color.white.ColorToHex()) + ".hideflags = " + Dev.Colorize(Convert.ToString(child.gameObject.hideFlags), _param_color)); }
Esempio n. 7
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 public static void Log(string text, float r, float g, float b)
 {
     DevLoggingOutput.Log(Dev.FunctionHeader() + Dev.Colorize(text, Dev.ColorStr(r, g, b)));
 }
Esempio n. 8
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 public static void Log(string text)
 {
     DevLoggingOutput.Log(Dev.FunctionHeader() + Dev.Colorize(text, _log_color));
 }
Esempio n. 9
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 public static void Where(int stackFrameOffset = 0)
 {
     DevLoggingOutput.Log(" :::: " + Dev.FunctionHeader(stackFrameOffset));
 }