// Use this for initialization void Start() { velocity = new Vector2(0, 0); m_disease = GetComponent <npcdiseaseProgression>(); anim = GetComponent <Animator>(); xvalue = 0f; yvalue = 0f; }
// Use this for initialization void Start() { m_disease = GetComponent <npcdiseaseProgression>(); velocity = new Vector2(0, 0); anim = GetComponent <Animator>(); }
// Use this for initialization void Start() { m_disease = GetComponent <npcdiseaseProgression>(); }