public PokemonEntity(string m_Name, int m_ID, int m_Level, int m_baseHP, int m_baseAttack, int m_baseDefense, int m_baseSpAttack, int m_baseSpDef, int m_baseSpeed, string m_Type1, string m_Type2, List<attackIndex> attackMoves) { Name = m_Name; ID = m_ID; Level = m_Level; baseHP = m_baseHP; baseAttack = m_baseAttack; baseDefense = m_baseDefense; baseSpecial_Attack = m_baseSpAttack; baseSpecial_Defense = m_baseSpDef; baseSpeed = m_baseSpeed; Type1 = m_Type1; Type2 = m_Type2; cachedDamage = 0; sleepDuration = 0; confusedDuration = 0; status_A = nonVolitileStatusEffects.none; //need to set these to something before updaing them setStages(); setBools(); generatePokemonStats(Level); randomNumbers = generateRandomList(attackMoves.Count); SetAttacks(attackMoves, randomNumbers); }
public PokemonEntity(string m_Name, int m_ID, int m_Level, int m_baseHP, int m_baseAttack, int m_baseDefense, int m_baseSpAttack, int m_baseSpDef, int m_baseSpeed, string m_Type1, string m_Type2, List <attackIndex> attackMoves) { Name = m_Name; ID = m_ID; Level = m_Level; baseHP = m_baseHP; baseAttack = m_baseAttack; baseDefense = m_baseDefense; baseSpecial_Attack = m_baseSpAttack; baseSpecial_Defense = m_baseSpDef; baseSpeed = m_baseSpeed; Type1 = m_Type1; Type2 = m_Type2; cachedDamage = 0; sleepDuration = 0; confusedDuration = 0; status_A = nonVolitileStatusEffects.none; //need to set these to something before updaing them setStages(); setBools(); generatePokemonStats(Level); randomNumbers = generateRandomList(attackMoves.Count); SetAttacks(attackMoves, randomNumbers); }
private void dmgStatusText(bool isPlayer) { nonVolitileStatusEffects curNVE = playerNVStatus; string pokemon = playerStats.PokemonName; if (!isPlayer) { pokemon = enemyStats.PokemonName; curNVE = enemyNVStatus; } string status = ""; switch (curNVE) { case nonVolitileStatusEffects.burned: status = "burn"; break; case nonVolitileStatusEffects.poisioned: status = "poison"; break; case nonVolitileStatusEffects.toxic: status = "toxic"; break; } string text = pokemon + " was hurt by " + status + "."; c_Queue.AddCoroutineToQueue(DisplayText(text)); }
private bool checkPlayerNVStatus() { if (playerNVStatus != nonVolitileStatusEffects.none) { if (playerNVStatus == nonVolitileStatusEffects.paralized) { int rnd = UnityEngine.Random.Range(1, 4); if (rnd == 1) { string text = playerStats.PokemonName + " is Paralized!"; c_Queue.AddCoroutineToQueue(DisplayText(text)); return(true); } } if (playerNVStatus == nonVolitileStatusEffects.sleep) { playerNVDur--; string text = ""; if (playerNVDur == 0) { text = playerStats.PokemonName + " woke up!"; c_Queue.AddCoroutineToQueue(DisplayText(text)); } else { text = playerStats.PokemonName + " is fast asleep!"; c_Queue.AddCoroutineToQueue(DisplayText(text)); return(true); } } if (playerNVStatus == nonVolitileStatusEffects.frozen) { int rnd = UnityEngine.Random.Range(1, 10); if (rnd >= 2) { string text = playerStats.PokemonName + " is Frozen!"; c_Queue.AddCoroutineToQueue(DisplayText(text)); return(true); } else { playerNVStatus = nonVolitileStatusEffects.none; string text = playerStats.PokemonName + " thawed out!"; c_Queue.AddCoroutineToQueue(DisplayText(text)); } } } return(false); }
private void updateStats() { if(curTeam == PokemonTeam.redTeam) { pokemonTeamData = battlesim.redTeam; } else { pokemonTeamData = battlesim.blueTeam; } if (index < 0) { index = pokemonTeamData.Count - 1; } if (index >= pokemonTeamData.Count) { index = 0; } FBG_Pokemon p = pokemonTeamData[index]; pokeName = p.Name; m_ID = p.ID; m_Level = p.Level; m_Attack = p.Attack; m_Defenese = p.Defense; m_SpecialAttack = p.Special_Attack; m_SpecialDefense = p.Special_Defense; atkMoves = p.atkMoves; status_A = p.status_A; position = p.position; atkStatus = p.atkStatus; damageMultiplier = p.damageMultiplier; nextAttack = p.nextAttack; }
private bool checkPlayerNVStatus() { if (playerNVStatus != nonVolitileStatusEffects.none) { if (playerNVStatus == nonVolitileStatusEffects.paralized) { int rnd = UnityEngine.Random.Range(1, 4); if (rnd == 1) { string text = playerStats.PokemonName + " is Paralized!"; c_Queue.AddCoroutineToQueue(DisplayText(text)); return true; } } if (playerNVStatus == nonVolitileStatusEffects.sleep) { playerNVDur--; string text = ""; if (playerNVDur == 0) { text = playerStats.PokemonName + " woke up!"; c_Queue.AddCoroutineToQueue(DisplayText(text)); } else { text = playerStats.PokemonName + " is fast asleep!"; c_Queue.AddCoroutineToQueue(DisplayText(text)); return true; } } if (playerNVStatus == nonVolitileStatusEffects.frozen) { int rnd = UnityEngine.Random.Range(1, 10); if (rnd >= 2) { string text = playerStats.PokemonName + " is Frozen!"; c_Queue.AddCoroutineToQueue(DisplayText(text)); return true; } else { playerNVStatus = nonVolitileStatusEffects.none; string text = playerStats.PokemonName + " thawed out!"; c_Queue.AddCoroutineToQueue(DisplayText(text)); } } } return false; }