public void OnKey(nk_keys Key, bool Down) { Events.Enqueue(new NuklearEvent() { EvtType = NuklearEvent.EventType.KeyboardKey, Key = Key, Down = Down }); }
public void OnKey(nk_keys Key, bool isDown) { Events.Enqueue(new NuklearEvent { Type = NuklearEvent.EventType.KeyboardKey, Key = Key, IsDown = isDown }); }
public static extern int nk_input_is_key_down(nk_input *inp, nk_keys keys);
public static extern int nk_input_is_key_released(nk_input *inp, nk_keys keys);
public static extern int nk_input_is_key_pressed(nk_input *inp, nk_keys keys);
public static extern void nk_input_key(nk_context *context, nk_keys keys, int down);
public static int nk_input_is_key_down(nk_input *inp, nk_keys keys) => _nk_input_is_key_down(inp, keys);
public static int nk_input_is_key_released(nk_input *inp, nk_keys keys) => _nk_input_is_key_released(inp, keys);
public static void nk_input_key(nk_context *context, nk_keys keys, int down) => _nk_input_key(context, keys, down);