// read from proto public void FromProto(netproto.PlayerInfo pdata) { if (pdata.serverTime != null) { this.serverTime = ProtoUtil.OptVal(pdata.serverTime); this.isDirtyserverTime = true; } if (pdata.serverName != null) { this.serverName = ProtoUtil.OptVal(pdata.serverName); this.isDirtyserverName = true; } }
public void response(netproto.PlayerInfo playerInfo) { Player.playerInfo.FromProto(playerInfo); SysLog.debug("merge playerInfo"); }