void Start() { my_Menu = GameObject.Find("main").GetComponent <my_menu2>(); Debug.Log(my_Menu); rec_keep = GameObject.Find("CheckBoard").GetComponent <record_keeper>(); make_true_answer(); score_board = GameObject.Find("score_board"); ooa_sc = score_board.transform.GetChild(6).gameObject.GetComponent <OtherObjectAction>(); score_board.SetActive(false); Transform target_text = score_board.transform.Find("_num"); result1 = target_text.GetComponent <UILabel>(); Debug.Log(result1); Transform target_text2 = score_board.transform.Find("_rate"); result2 = target_text2.GetComponent <UILabel>(); Debug.Log(result2); Transform target_text3 = score_board.transform.Find("result"); result3 = target_text3.GetComponent <UILabel>(); Debug.Log(result3); rec_keep = GameObject.Find("CheckBoard").GetComponent <record_keeper>(); make_true_answer(); }
void Start() { my_Menu = GameObject.Find("main").GetComponent <my_menu2>(); check_point = GameObject.Find("CheckBoard/Bord01/CheckPoints"); foreach (Transform tra in check_point.transform) { foreach (Transform tra2 in tra) { if (tra2.name == "CheckPointLabel") { all_check_points.Add(tra2.transform.Find("Label").gameObject); } } } foreach (Transform tra3 in check_point.transform) { foreach (Transform tra4 in tra3) { if (tra4.name == "ConditionLabel") { all_check_status.Add(tra4.transform.Find("Label").gameObject); } } } }