void Start() { //UI MAY LOOK WEIRD IN UNITY PREVIEW WINDOW //SET UP TO LOOK NICE IN ACTUAL GAME WINDOW //Set up title title = GameObject.Find("Title").GetComponent<GUIText>(); title.transform.position = new Vector3(0.5f,0.9f,0f); title.fontSize = 50; //UserName Label on the screen UNLabel = GameObject.Find("UNLabel").GetComponent<GUIText>(); UNLabel.transform.position = new Vector3(0.5f,0.63f,0f); //Password Label on the screen PWLabel = GameObject.Find("PWLabel").GetComponent<GUIText>(); PWLabel.transform.position = new Vector3(0.5f,0.570f,0f); //Initialize pw and user name to avoid null pointer password = userName = "******"; errMsg = ""; //connect to the server when they open up a game client net = gameObject.AddComponent<myNetwork>(); net.Connect(); }