public void OnFocused(Transform playerTransform) { isFocus = true; player = playerTransform; hasInteract = false; Debug.Log("Focused"); if (!hasOptions) { foreach (myEventOdin evento in events) { myEventOdin act = evento; //GameObject temp = Instantiate(act.actionButton, OptionsPanel.instance.getTransform()) as GameObject; GameObject temp = Instantiate(act.actionButton, OptionsPanel.instance.getTransform()) as GameObject; temp.name = "Buttom " + act.name; temp.GetComponentInChildren <TextMeshProUGUI>().text = act.name; //temp.GetComponent<Button>().onClick.AddListener(() => destroyObj()); SetSelectedListner(temp.GetComponent <Button>(), act); } hasOptions = true; } }
public void destroyObj(myEventOdin act) { Debug.Log("Destruiu!"); //TestExtras(act); OnDefocused(); Destroy(gameObject); }
public void moverObj(myEventOdin act) { Debug.Log("Moveu!"); transform.position = act.finalPosition.position; player.GetComponent <PlayerController>().RemoveFocus(); if (!act.continueToMove) { events.Remove(act); } }
public void addEvents(myEventOdin act) { foreach (InteractableOdin objAddEvent in act.objToAddEvents) { foreach (myEventOdin eventOdin in act.eventsToadd) { objAddEvent.events.Add(eventOdin); } } //TestExtras(act); }
public void startUnityEvent(myEventOdin act) { // if (!act.playEventAfterConversation || act.reachEndConversation) // { if (act.destroyAfterClick) { events.Remove(act); } act.unityEvents.Invoke(); // } //TestExtras(act); }
public void hideAndSHow(myEventOdin act) { //if (!act.playEventAfterConversation || act.reachEndConversation) //{ foreach (GameObject obj in act.objetosToEnable) { obj.SetActive(true); } foreach (GameObject obj in act.objetosToDisable) { obj.SetActive(false); } // } //TestExtras(act); }
private void SetSelectedListner(Button btn, myEventOdin act) { Actions actSelected = act.action; switch (actSelected) { case Actions.Nothing: btn.onClick.AddListener(() => doNothing(act)); break; case Actions.Destroy: btn.onClick.AddListener(() => destroyObj(act)); break; case Actions.Mover: btn.onClick.AddListener(() => moverObj(act)); break; case Actions.Pegar: btn.onClick.AddListener(() => pegarObj(act)); break; case Actions.ShowHIde: btn.onClick.AddListener(() => hideAndSHow(act)); break; case Actions.addEvents: btn.onClick.AddListener(() => addEvents(act)); break; case Actions.UnityEvents: btn.onClick.AddListener(() => startUnityEvent(act)); break; default: break; } }
public void doNothing(myEventOdin act) { // TestExtras(act); }
public void pegarObj(myEventOdin act) { // TestExtras(act); }