static void doUpdate4(mtest.Ipublishable_seven data) { //erase elements in vector data.intVec.RemoveAt(0); data.realVec.RemoveAt(1); data.structVec.RemoveAt(1); }
static void doUpdate5(mtest.Ipublishable_seven data) { //insert elements in vector data.intVec.Insert(0, 77); data.uintVec.Insert(1, 88); data.realVec.Insert(2, 99); data.strVec.Insert(3, "last"); mtest.Ipoint3D e1 = new mtest.point3D(); e1.x = 301; e1.y = 302; e1.z = 303; data.structVec.Insert(1, e1); }
static void doUpdate2(mtest.Ipublishable_seven data) { //modify existing elements data.intVec[0] = 303; data.uintVec[1] = 404; data.realVec[2] = 505; data.strVec[1] = "four"; mtest.Ipoint3D e1 = new mtest.point3D(); e1.x = 901; e1.y = 902; e1.z = 903; data.structVec[0] = e1; }
static void doUpdate3(mtest.Ipublishable_seven data) { //replace complete vector IList <String> strVec = new List <String>(); strVec.Add("four"); strVec.Add("five"); data.strVec = strVec; data.realVec = new List <Double>(); IList <mtest.Ipoint3D> vec = new List <mtest.Ipoint3D>(); mtest.Ipoint3D e1 = new mtest.point3D(); e1.x = 301; e1.y = 302; e1.z = 303; vec.Add(e1); data.structVec = vec; }
static void doUpdate1(mtest.Ipublishable_seven data) { //modify substructure inside vector data.structVec[0].y = 505; }