void Start() { viewMesh = new Mesh(); viewMesh.name = "View Mesh"; viewMeshFilter.mesh = viewMesh; mc = GetComponent <movement_controller>(); StartCoroutine("FindTargetsWithDelay", 0.2f); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); mc = GetComponentInParent <movement_controller>(); sprend = GetComponent <SpriteRenderer>(); }