Esempio n. 1
0
    // Start is called before the first frame update
    // Use this for initialization
    void Start()
    {
        currentMovementState = movementState_t.idle;

        startPosition = transform.localPosition;
        clawHinges    = new List <HingeJoint>();
        //ok grab all mandible and chuck them into vector
        foreach (var iter in GetComponentsInChildren <HingeJoint>())
        {
            clawHinges.Add(iter);
        }

        currentGrabState = grabState.open;
        Grab();

        //SetupCallbacks();
    }
Esempio n. 2
0
    public virtual void ChangeState(movementState_t newState)
    {
        currentMovementState = newState;
        switch (currentMovementState)
        {
        case movementState_t.idle:
        case movementState_t.forwards:
        case movementState_t.horizontally:
        case movementState_t.descending:
        {
            break;
        }

        case movementState_t.grabbing:
        {
            //open the crane, wait one second then start ascending
            currentGrabState = grabState.closed;
            Grab();
            //onGrab();
            break;
        }

        case movementState_t.ascending:
        {
            break;
        }

        case movementState_t.return_horizontally:
        {
            currentGrabState = grabState.open;
            Grab();
            break;
        }

        case movementState_t.return_backwards:
        {
            OnReturnProc(System.EventArgs.Empty);
            break;
        }
        }
    }