// Change sprites on click public void OnPointerClick(PointerEventData eventData) { img.sprite = rain; move_to_loc movement = this.GetComponent <move_to_loc>(); movement.speed = 0; movement.isClickedOn = true; isClickedOn = true; }
// Change sprites on click public void OnPointerClick(PointerEventData eventData) { img.sprite = sun; move_to_loc movement = this.GetComponent <move_to_loc>(); movement.speed = 0; movement.isClickedOn = true; isClickedOn = true; RectTransform rt = this.GetComponent <RectTransform>(); rt.sizeDelta = new Vector2(315, 315); }
// Use this for initialization void Start() { movement = this.GetComponent <move_to_loc>(); }