void Start() { source = this.GetComponent <AudioSource>(); source.clip = audioKill; player = this.transform.parent.gameObject; moveScript = player.GetComponent <move_player>(); rb2d = player.GetComponent <Rigidbody2D>(); }
//Text value; // Use this for initialization void Start() { location = gameObject.GetComponent <RectTransform>(); player = GameObject.Find("player"); //make sure player is rendering before this is called! player_script = (move_player)player.GetComponent(typeof(move_player)); speed = 1; //Will update to whatever is in player_script after first frame y_max = location.position.y; y_min = location.position.y - location.rect.width; x = location.position.x; //find value //value.text = "100.00%"; //Will update after first frame }
void Start() { //rb2d = player.GetComponent<Rigidbody2D>(); scriptMove = player.GetComponent <move_player>(); }