move_cubetornado cubetornadoScript; // Reference to script called "move_tornado", reference is assigned to variable cubetornadoScript void Start() { // move_cubetornado script is in another object so we need to find it cubetornadoScript = GameObject.Find("Tornado_beefy").GetComponent <move_cubetornado>(); // Fade object (stars) to invisible, so they can slowly appear when needed StartCoroutine(FadeTo(0.0f, 0.5f)); }
move_cubetornado cubetornadoScript; // Reference to script called "move_tornado", reference is assigned to variable cubetornadoScript void Start() { // move_cubetornado script is in another object so we need to find it cubetornadoScript = GameObject.Find("Tornado_beefy").GetComponent <move_cubetornado>(); smalltree = GameObject.Find("toon-pine-tree_small"); bigtree = GameObject.Find("toon-pine-tree_big"); lamp = GameObject.Find("LampPost"); dancingman = GameObject.Find("DancingCubeman"); }