Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     timeText     = GetComponent <Text>();
     bs           = gameController.GetComponent <basketballScore>();
     barAnimator  = barAnimatorObj.GetComponent <Animator>();
     gameBkbOver  = true;
     ms           = pole.GetComponent <moveLeftRight>();
     ms.amplitude = 0;
 }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     targetAnimator1    = target1.GetComponent <Animator>();
     targetAnimator2    = target2.GetComponent <Animator>();
     targetAnimator3    = target3.GetComponent <Animator>();
     targetAnimator4    = target4.GetComponent <Animator>();
     targetAnimator5    = target5.GetComponent <Animator>();
     targetAnimator6    = target6.GetComponent <Animator>();
     countScript        = countDownTimerObj.GetComponent <countdownTimer>();
     moveScript         = movingTarget.GetComponent <moveLeftRight>();
     scoreText          = scoreTextObj.GetComponent <Text>();
     highScoreText      = highScoreTextObj.GetComponent <Text>();
     highScore          = PlayerPrefs.GetInt("highscore", highScore);
     highScoreText.text = "High Score: " + highScore.ToString();
 }