public void Start() { _spriteEvilTexture = GameObject.Find("EvilObjectEarth").GetComponent <SpriteRenderer>(); _spriteEarthTexture = EarthObject.GetComponent <SpriteRenderer>(); _evilRectSize = new Point((int)EvilObjectTexture.rect.height, (int)EvilObjectTexture.rect.width); _earthRectSize = new Point((int)EarthObjectTexture.rect.height, (int)EarthObjectTexture.rect.width); _move2Script = GameObject.Find("EvilObjectEarth").GetComponent <move1>(); }
public virtual GameObject Version(int round) { GameObject UFO1; Vector3 UFO1Pos = new Vector3(x, 0, 0); UFO1 = Object.Instantiate(Resources.Load("UFO4", typeof(GameObject)), UFO1Pos, Quaternion.identity) as GameObject; UFO1.name = "UFO4"; UFO1.AddComponent <PickupObject>(); //UFO1.AddComponent<Rigidbody>(); move1 test = UFO1.AddComponent <move1>(); test.speedX *= (float)round; test.speedY *= (float)round; test.speedZ = 0.0f; return(UFO1); }